//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import Curved_Sword_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Cavalry N Jarl Head Standard
		ReplaceTexture Cavalry N Jarl Head Standard/utility e spy head scarf
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual cavalry a medium_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry e desert cavalry standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry e desert cavalry horse
				connect RightHand CurvedSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {  
			Visual cavalry a medium_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry e desert cavalry standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry e desert cavalry horse
			connect RightHand CurvedSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual cavalry a medium_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry e desert cavalry standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry e desert cavalry horse
				connect RightHand CurvedSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual cavalry a medium_IdleA
ReplaceTexture Cavalry G Hippikon Standard/Cavalry e desert cavalry standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry e desert cavalry horse
				connect RightHand CurvedSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual cavalry a medium_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry e desert cavalry standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry e desert cavalry horse
				connect RightHand CurvedSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual cavalry a medium_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry e desert cavalry standard
ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry e desert cavalry horse
				connect RightHand CurvedSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect TopOfHead Blood hotspot
         }
      }
   }
}